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	<title>Comments on: Gamers Succeed Where Scientists Fail</title>
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		<title>By: Karol_str</title>
		<link>http://theness.com/neurologicablog/index.php/gamers-succeed-where-scientists-fail/comment-page-1/#comment-38047</link>
		<dc:creator>Karol_str</dc:creator>
		<pubDate>Wed, 26 Oct 2011 16:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://theness.com/neurologicablog/?p=3644#comment-38047</guid>
		<description>LarryCoon:
They have to find just &quot;a&quot; solution,  in quantum chemistry / molecular modelling there are only few examples of &quot;the&quot; solution and the rest is just the best known at given time (due to variational principle).

It is not needed to find &quot;the&quot; solution (but it would be nice). The point is that now we can treat given protein with enough accuracy for the problem of molecular mechanics.</description>
		<content:encoded><![CDATA[<p>LarryCoon:<br />
They have to find just &#8220;a&#8221; solution,  in quantum chemistry / molecular modelling there are only few examples of &#8220;the&#8221; solution and the rest is just the best known at given time (due to variational principle).</p>
<p>It is not needed to find &#8220;the&#8221; solution (but it would be nice). The point is that now we can treat given protein with enough accuracy for the problem of molecular mechanics.</p>
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		<title>By: VRAlbany</title>
		<link>http://theness.com/neurologicablog/index.php/gamers-succeed-where-scientists-fail/comment-page-1/#comment-37597</link>
		<dc:creator>VRAlbany</dc:creator>
		<pubDate>Wed, 28 Sep 2011 03:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://theness.com/neurologicablog/?p=3644#comment-37597</guid>
		<description>http://www.theonion.com/articles/gamers-succeed-where-scientists-couldnt,26175/</description>
		<content:encoded><![CDATA[<p><a href="http://www.theonion.com/articles/gamers-succeed-where-scientists-couldnt,26175/" rel="nofollow">http://www.theonion.com/articles/gamers-succeed-where-scientists-couldnt,26175/</a></p>
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		<title>By: davidsmith</title>
		<link>http://theness.com/neurologicablog/index.php/gamers-succeed-where-scientists-fail/comment-page-1/#comment-37480</link>
		<dc:creator>davidsmith</dc:creator>
		<pubDate>Tue, 20 Sep 2011 08:59:20 +0000</pubDate>
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		<description>Very interesting post. I wonder if gamers will start charging a fee for their services? :D

So, if our most powerful classical computers have a hard time solving NP-complete problems, what is it about the brain that is giving it an advantage? Is is purely a case of parallel processing? If so, why can&#039;t we design a computer than can do parallel processing like a brain can? Is it a problem of implementation?</description>
		<content:encoded><![CDATA[<p>Very interesting post. I wonder if gamers will start charging a fee for their services? <img src='http://theness.com/neurologicablog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>So, if our most powerful classical computers have a hard time solving NP-complete problems, what is it about the brain that is giving it an advantage? Is is purely a case of parallel processing? If so, why can&#8217;t we design a computer than can do parallel processing like a brain can? Is it a problem of implementation?</p>
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		<title>By: eiskrystal</title>
		<link>http://theness.com/neurologicablog/index.php/gamers-succeed-where-scientists-fail/comment-page-1/#comment-37478</link>
		<dc:creator>eiskrystal</dc:creator>
		<pubDate>Tue, 20 Sep 2011 07:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://theness.com/neurologicablog/?p=3644#comment-37478</guid>
		<description>Ah yes, but how many of those gamers were also scientists?

Also does getting a million gamers to challenge something in general not count as brute force?

That being said, I think it&#039;s brilliant that this has been done. Imagine what we could have achieved if this was done by everyone in America instead of them watching tv. It would have been solved before the commercials.</description>
		<content:encoded><![CDATA[<p>Ah yes, but how many of those gamers were also scientists?</p>
<p>Also does getting a million gamers to challenge something in general not count as brute force?</p>
<p>That being said, I think it&#8217;s brilliant that this has been done. Imagine what we could have achieved if this was done by everyone in America instead of them watching tv. It would have been solved before the commercials.</p>
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		<title>By: SARA</title>
		<link>http://theness.com/neurologicablog/index.php/gamers-succeed-where-scientists-fail/comment-page-1/#comment-37472</link>
		<dc:creator>SARA</dc:creator>
		<pubDate>Mon, 19 Sep 2011 16:58:12 +0000</pubDate>
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		<description>I found this fascinating and if anyone finds an article (for the layman) on how the foldit worked, I would like to read it.  
A short article I read said 10 gamers solved it. 
So I wondered if the gamers worked as a team or if the problem is solvable in layers.  If solvable in layers, than the foldit could just update everyone to the newest level solved and move forward.  
However, that seems unlikely on two fronts.  One, its a public game, so there were likely a lot more players than 10.  
And two, the description of the computer whizzes in comments here make it sound like NP Complete would need to solved a whole.  
You can&#039;t assume what the 1st leg of the Traveling salesman&#039;s route should be until you have shown that the further legs would support the entire route being shorter than any previously tested route, right? 
Or if 10 people came up with the same solution.  Which seems remarkably unlikely in such a short period.</description>
		<content:encoded><![CDATA[<p>I found this fascinating and if anyone finds an article (for the layman) on how the foldit worked, I would like to read it.<br />
A short article I read said 10 gamers solved it.<br />
So I wondered if the gamers worked as a team or if the problem is solvable in layers.  If solvable in layers, than the foldit could just update everyone to the newest level solved and move forward.<br />
However, that seems unlikely on two fronts.  One, its a public game, so there were likely a lot more players than 10.<br />
And two, the description of the computer whizzes in comments here make it sound like NP Complete would need to solved a whole.<br />
You can&#8217;t assume what the 1st leg of the Traveling salesman&#8217;s route should be until you have shown that the further legs would support the entire route being shorter than any previously tested route, right?<br />
Or if 10 people came up with the same solution.  Which seems remarkably unlikely in such a short period.</p>
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		<title>By: LarryCoon</title>
		<link>http://theness.com/neurologicablog/index.php/gamers-succeed-where-scientists-fail/comment-page-1/#comment-37470</link>
		<dc:creator>LarryCoon</dc:creator>
		<pubDate>Mon, 19 Sep 2011 16:06:17 +0000</pubDate>
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		<description>In addition to what Sharkey &amp; Mikero said, I think we need to be careful about a possible equivocation of the word &quot;solve.&quot; An NP-complete problem (like the Traveling Salesman problem) is NP-complete* because it&#039;s proven to take exponential time to find *the* solution. For example, for the Traveling Salesman problem it&#039;s not sufficient just to find a really fast traversal path; you have to search every possible path in order to know that you found the best path (and the number of paths rises by n-factorial).

*NP-complete is also considered NP-complete because it is proven that every other problem in the set of NP-complete problems can be transformed into this problem in polynomial time.

On the folding problem, I didn&#039;t see enough information to determine if the solution was *a* solution or &quot;the&quot; solution -- I.E., was the entire state space searched to determine that no better solution exists, or did they just find one solution that was sufficient?

If the latter, then it would be equivalent to someone finding a fast traversal in the Traveling Salesman problem (which most people can do pretty well) and declaring the problem solved. While a fast solution is usually good enough for government work, and may indeed be *the* best solution, SOLVING the problem means showing that there is no better solution, and that&#039;s not what you did.</description>
		<content:encoded><![CDATA[<p>In addition to what Sharkey &amp; Mikero said, I think we need to be careful about a possible equivocation of the word &#8220;solve.&#8221; An NP-complete problem (like the Traveling Salesman problem) is NP-complete* because it&#8217;s proven to take exponential time to find *the* solution. For example, for the Traveling Salesman problem it&#8217;s not sufficient just to find a really fast traversal path; you have to search every possible path in order to know that you found the best path (and the number of paths rises by n-factorial).</p>
<p>*NP-complete is also considered NP-complete because it is proven that every other problem in the set of NP-complete problems can be transformed into this problem in polynomial time.</p>
<p>On the folding problem, I didn&#8217;t see enough information to determine if the solution was *a* solution or &#8220;the&#8221; solution &#8212; I.E., was the entire state space searched to determine that no better solution exists, or did they just find one solution that was sufficient?</p>
<p>If the latter, then it would be equivalent to someone finding a fast traversal in the Traveling Salesman problem (which most people can do pretty well) and declaring the problem solved. While a fast solution is usually good enough for government work, and may indeed be *the* best solution, SOLVING the problem means showing that there is no better solution, and that&#8217;s not what you did.</p>
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		<title>By: jyesselm</title>
		<link>http://theness.com/neurologicablog/index.php/gamers-succeed-where-scientists-fail/comment-page-1/#comment-37469</link>
		<dc:creator>jyesselm</dc:creator>
		<pubDate>Mon, 19 Sep 2011 15:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://theness.com/neurologicablog/?p=3644#comment-37469</guid>
		<description>A faculty membered visited my research to discuss his research and apparently he is using a 72 qbit quantum computer to do protein folding with a 3-4 long polypeptide. He said he is currently submitting it to nature protocols I think... Anyway talking with him with my very limited understanding of quantum computing it seems like it is at least plausible keep a look out for it. His name is Dr. Aspuru-Guzik from Harvard.</description>
		<content:encoded><![CDATA[<p>A faculty membered visited my research to discuss his research and apparently he is using a 72 qbit quantum computer to do protein folding with a 3-4 long polypeptide. He said he is currently submitting it to nature protocols I think&#8230; Anyway talking with him with my very limited understanding of quantum computing it seems like it is at least plausible keep a look out for it. His name is Dr. Aspuru-Guzik from Harvard.</p>
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		<title>By: tmac57</title>
		<link>http://theness.com/neurologicablog/index.php/gamers-succeed-where-scientists-fail/comment-page-1/#comment-37467</link>
		<dc:creator>tmac57</dc:creator>
		<pubDate>Mon, 19 Sep 2011 14:20:31 +0000</pubDate>
		<guid isPermaLink="false">http://theness.com/neurologicablog/?p=3644#comment-37467</guid>
		<description>Now if they can just solve the problem of folding a road map...</description>
		<content:encoded><![CDATA[<p>Now if they can just solve the problem of folding a road map&#8230;</p>
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		<title>By: mikero</title>
		<link>http://theness.com/neurologicablog/index.php/gamers-succeed-where-scientists-fail/comment-page-1/#comment-37465</link>
		<dc:creator>mikero</dc:creator>
		<pubDate>Mon, 19 Sep 2011 13:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://theness.com/neurologicablog/?p=3644#comment-37465</guid>
		<description>Computer scientist here, excited to have a chance to discuss computational complexity here on Neurologica ;)

&lt;blockquote&gt;This is, fact, called an NP-problem (non-deterministic polynomial).&lt;/blockquote&gt;

Everywhere in this article where you use the phrase &quot;NP-problems&quot;, the more accurate term is &quot;NP-complete problems.&quot;  Just saying that a problem is &quot;NP&quot; doesn&#039;t say that it is difficult. &quot;NP-complete&quot; means that the problem is one of the hardest problems in NP, and these are the tough ones. Finding the protein folding structure (when pseudoknots are allowed) that has the minimum free energy is NP-complete.

&lt;blockquote&gt;Such problems are impossible to solve by computational brute force&lt;/blockquote&gt;

Believed to be impossible to solve &lt;em&gt;significantly faster&lt;/em&gt; than brute force. And as you say, the number of possibilities one must explore with brute force quickly becomes astronomical.

&lt;blockquote&gt;However, some think that quantum computers may be designed to solve NP-problems&lt;/blockquote&gt;

This is a common misconception about quantum computing, but it is very unlikely that quantum computers are a magic bullet that make every NP-complete problem tractable. That would require an exponential speedup across the board, while quantum computing only gives a general quadratic speedup. There are some &lt;em&gt;specific&lt;/em&gt; problems (like factoring) for which the speedup may be exponential, but these problems are somewhat incomparable in difficulty to NP-complete problems.

And that is probably more than you cared to know about the current state of computational complexity theory ;) Cheers!</description>
		<content:encoded><![CDATA[<p>Computer scientist here, excited to have a chance to discuss computational complexity here on Neurologica <img src='http://theness.com/neurologicablog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<blockquote><p>This is, fact, called an NP-problem (non-deterministic polynomial).</p></blockquote>
<p>Everywhere in this article where you use the phrase &#8220;NP-problems&#8221;, the more accurate term is &#8220;NP-complete problems.&#8221;  Just saying that a problem is &#8220;NP&#8221; doesn&#8217;t say that it is difficult. &#8220;NP-complete&#8221; means that the problem is one of the hardest problems in NP, and these are the tough ones. Finding the protein folding structure (when pseudoknots are allowed) that has the minimum free energy is NP-complete.</p>
<blockquote><p>Such problems are impossible to solve by computational brute force</p></blockquote>
<p>Believed to be impossible to solve <em>significantly faster</em> than brute force. And as you say, the number of possibilities one must explore with brute force quickly becomes astronomical.</p>
<blockquote><p>However, some think that quantum computers may be designed to solve NP-problems</p></blockquote>
<p>This is a common misconception about quantum computing, but it is very unlikely that quantum computers are a magic bullet that make every NP-complete problem tractable. That would require an exponential speedup across the board, while quantum computing only gives a general quadratic speedup. There are some <em>specific</em> problems (like factoring) for which the speedup may be exponential, but these problems are somewhat incomparable in difficulty to NP-complete problems.</p>
<p>And that is probably more than you cared to know about the current state of computational complexity theory <img src='http://theness.com/neurologicablog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Cheers!</p>
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		<title>By: sharkey</title>
		<link>http://theness.com/neurologicablog/index.php/gamers-succeed-where-scientists-fail/comment-page-1/#comment-37464</link>
		<dc:creator>sharkey</dc:creator>
		<pubDate>Mon, 19 Sep 2011 13:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://theness.com/neurologicablog/?p=3644#comment-37464</guid>
		<description>&lt;blockquote&gt;However, some think that quantum computers may be designed to solve NP-problems (even if they are not particularly suited to running Windows).&lt;/blockquote&gt;

That is probably not the case. Quantum computers can solve a class of computational problems known as &quot;bounded quantum polynomial&quot;. The best-known quantum algorithm is Shor&#039;s factoring algorithm, which shows a dramatic speed-up from classical algorithms. However, factoring a composite number into prime factors is not in the same class of problem as the traveling salesman problem, which is in a class known as NP-Hard. There is no evidence that a quantum computer can efficiently solve NP-hard problems, which is too bad as there are many interesting problems in that class.</description>
		<content:encoded><![CDATA[<blockquote><p>However, some think that quantum computers may be designed to solve NP-problems (even if they are not particularly suited to running Windows).</p></blockquote>
<p>That is probably not the case. Quantum computers can solve a class of computational problems known as &#8220;bounded quantum polynomial&#8221;. The best-known quantum algorithm is Shor&#8217;s factoring algorithm, which shows a dramatic speed-up from classical algorithms. However, factoring a composite number into prime factors is not in the same class of problem as the traveling salesman problem, which is in a class known as NP-Hard. There is no evidence that a quantum computer can efficiently solve NP-hard problems, which is too bad as there are many interesting problems in that class.</p>
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